Open for in-depth info!
Real-time footage can be seen at 5:55 if you would like to see the exact method of how I'm doing it.
This is the second hour of Ensouled Bloodveld heads that I've done, this time with a cannon.
I tried testing out this method of casting one reanimate spell on a head in your inventory, then being force-walked east 1 square, and then dropping another head while the previous monster is spawning. By doing this I can then use the reanimate spell on the head on the ground. The major reason I tried doing it this way is so the cannon is always double hitting the bloodveld. Each other method I tried would only allow 1 of every 2 bloodvelds to be double-hit, and the other was only a single-hit. This is the only way I have found so far that gets both double-hits without losing time repositioning your character and not losing any time repositioning the bloodveld.
It's definitely way more click intensive to be dropping them and then using the spell on the head on the ground, and it's really easy to mess up by using a spell on a head in your inventory or forgetting to drop a head at the right time.
Again, no mousekeys or ahk but it definitely could have sped up these trips. I noticed I was lagging a bit about half way through and it was making it hard to click sometimes. Still, there's not a whole lot of bank time so it shouldn't make a huge difference.
It turns out that you can actually cast the reanimate spell on the same tick as you get the prayer xp, but only if you don't 1-hit the monster. If you do 1-hit it, you need to wait for the model to disappear to cast the spell. I'm still not sure why it works this way, but if you notice in the video, when you cast the reanimate spell, it delays even the cannon from spinning and firing, which is extremely strange.
In 1 hour (a little more than 1 hour) I managed to get:
8,650 Attack xp
8,650 Strength xp
8,650 Defence xp
8,650 Hitpoints xp
16,452 Ranged xp
294,346 Prayer xp (buried like 2 or 3 bat bones which is why it's not divisible by 1040)
37,210 Magic xp
With a cannon I did about 12.8 trips/hour, so you could easily do a full 13 if you weren't lagging and messing up like I was. This was 283 heads used per hour. For the heads that I think are actually viable to use, this would come out to:
Ensouled Dragon heads (1560 xp each): 441,480 xp/h
Ensouled Abyssal heads (1300 xp each): 367,900 xp/h
Ensouled Demon heads (1170 xp each): 331,110 xp/h
Ensouled Bloodveld heads (1040 xp each): 294,320 xp/h
Cost for 1 hour of doing this:
- 283 ensouled bloodveld heads @ 7,000gp each = 1,981,000gp
- 566 nature runes @ 310gp each = 175,460gp
- 566 soul runes @ 175gp each = 99,050gp
- 283 blood runes @ 265gp each = 74,995gp
- 901 cannonballs @ 290gp each = 261,290gp
- 13 super combat doses @ 5k each = 65,000gp
= Cost of 2,656,795gp per hour
= 9.02 gp/xp
(There is also the cost of the Salve graveyard teleport for the fairy ring but this cost is minimal and only once per trip so I left it out)
Dragon bones on an altar are 13.34 gp/xp at the time of this video, so in total you save ~52m to 99 while also gaining melee, ranged (if cannoning), and magic xp.
I can't really tell yet if it's worth it to cannon or not. The extra xp increase is nice but you also are getting unnecessary amounts of ranged xp (since you will get all of it from slaying). Cannoning definitely makes it less afk than it already is as well.
Not sure if I'll do another one, I might do no cannon but use bandos and an sgs instead. We'll see.
That's all folks!
DJ Harmonics - Everdream
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