Time for another Starbound Mod Spotlight, this time focusing on Steambound Reloaded by TP.
The mod is available both through the Steam Workshop and has a page on Chucklefish's website (which still refers back to Steam). Here are the links:
Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=745573454
Chucklefish mods: http://community.playstarbound.com/resources/steambound-reloaded.3350/
This is an excellent quality-of-life mod and is highly recommended. So come and watch the second episode of Starbound Mod Spotlight featuring Steambound Reloaded!
Steambound Reloaded is, first and foremost, a great quality of life mod because it addresses one of the most annoying issues in Starbound’s mid-game: keeping track of all the bits, bobs, and baubles you have collected on adventures. Specifically, Steambound Reloaded provides a number of powerful tools for keeping track of your stored items and even automating your storage.
The most basic concept in Steambound Reloaded is the idea of pipe networks: By laying down “heavy pipes” in the background tiles of your world, you create a pipe network. Any storage container that touches one of these “heavy pipe” squares becomes a part of that network.
Once you have the pipes installed, the obvious question is what you can do with your new network.
The first thing you might want to do is install a Terminal. This is a panel that will display the contents of every container in the network in a single inventory window.
Not only that, but you can then filter the contents by name (by searching for specific words) and request an items from your storage network without having to find the specific container that holds your desired item.
To define a simple rule: First, select a container or other source in the network map and click “Set Input.” This tells the Router where it should draw items from. You know you’ve done it correctly, if the items you selected turns blue in the map. Next, choose where the items should be deposited by clicking a container in the map and pressing “Set Output.” The output container should be orange in the map if all goes right. Pressing the “Reset” button resets the map.
That’s it. The router will now move the contents of the input container to the output container.
That said, the Router’s true strength comes from its ability to filter the items that it moves between containers. The top-right panel allows you to define up to five items for the Router to use as filters. By default, the Router will take only the filter items. For example, you can tell it to take gold and silver ore only. If you check the “Invert Filter” box, however, the Router will take everything but the filtered items.
Finally, let’s look at the panels for Input Slots and Output Slots. These refer to the inventory slots of the Input and Output containers. So, for example, you can tell the Router to only take items from Slots 1 and 3 of the input crate and place them into Slots 2 and 4 of the output crate. If there are no items in Slots 1 and 3 of the input crate or Slots 2 and 4 of the output crate are full, the Router will do nothing.
Setting up a Quarry is fairly simple: Just put it down and fuel it up with coal. Before it starts digging, the Quarry will look for the closest wall on the right. That wall will mark the outer boundary of the Quarry. Once found (and once fueled) the Quary starts digging down and storing any materials in its dedicated inventory.
But, this is Steambound Reloaded, so in the interest of automation, you can link the quarry to your pipe network and use a Router to move all of the excavated material to a storage container somewhere else. From there, you can use routers to move ore, vines, or anything else around your network. Just bear in mind that the Quarry’s “Fuel” slot is also treated as inventory by Routers. This means that the initial Router responsible for emptying the Quarry’s inventory should be set to filter out coal, meaning that it will transport everything but coal to the storage container.
The Pump functions much like the Quarry: it’s an independent object that, once fueled, will collect any liquid it touches into a dedicated inventory. The pump’s hose will extend as far down as necessary (meaning, until it hits dry bottom). As with the quarry, you can connect the Pump to your pipe network and use routers to move the liquid to different containers.
The Spout is just a one-by-one tile object that you can put on top of your pipes. It has a single-item inventory space, and when it detects liquid in that space, the Spout will begin to pour the liquid out. Bear in mind that the Spout doesn’t actively draw liquid from the storage network--you’ll need a Router to move liquid to the Spout.